#ifndef _DEFINE_H
#define _DEFINE_H

#include "ScaleFactor.h"

static const char* WINDOW_TITLE = "Voodoo Nightmare";

static const float PI = 3.14159265f;
static const float DEGTORAD = 0.0174532925199432957f;
static const float RADTODEG = 57.295779513082320876f;

// original graphics resolution standard
static const float VIRTUAL_SCREEN_WIDTH = 512.0f;
static const float VIRTUAL_SCREEN_HEIGHT = 300.0f;
static const float VSW = VIRTUAL_SCREEN_WIDTH;
static const float VSH = VIRTUAL_SCREEN_HEIGHT;
static const float VSW_05 = (VSW * 0.5f);
static const float VSH_05 = (VSH * 0.5f);
static const float VSW_SCALEF = (VSW * SCALEF);
static const float VSH_SCALEF = (VSH * SCALEF);
static const float VSW_SCALEF_05 = (VSW_SCALEF * 0.5f);
static const float VSH_SCALEF_05 = (VSH_SCALEF * 0.5f);
static const int BPP = 32;

static const char* FILEPATHS_FILE = "filepaths.txt";
static const char* FILEPATH_CONFIG = "config.ini";
static const char* FILEPATH_DEFAULT_PKG = "pak.pkg";

#endif // _DEFINE_H